8.22.2007

GC from Indy

Well, no posts from the Con. No time for love Doctor Jones! Honestly, about the only thing Nick's laptop was used for was confirming event locations and updating Nick's D&D minis collection (nerd). It's been a week now, so the early days are hazy, but I'll try for a quick run down of events. Some of them might be summaries, so the real humor will show up on someone else's blog....

Thursday - Thursday housed the first in a long series of seminars with writers that said things like, "Don't make up your own world completely," and "Only make as much language as you need." That's not what I went to the seminars for, so most of them were a waste of time... The basic Green Stuff sculpting class I took was good for getting a sense of tools I'd need, but really didn't do much in the way of basics. However, True Dungeon made up for both of those let downs... It rocked, except for half of the party being turned to stone halfway through the event. *sigh* Oh well. John made it through alive at least. Thursday, all I scored from the vendor hall was an adventure from Paizo. Thursday was also the night of the Oompa Loompa, and me ralphing my dinner because I was laughing so hard.

Friday - Friday held another seminar that wasted my time, but followed that up with a fun and rousing game of Godlike. What did I learn from Godlike? I know the rules exceptionally well. Well enough I could end most encounters by myself in two to three rounds. Less if my squad mates listened. I should have been the Lt. I followed Godlike up with (or maybe precluded it, can't remember) a class on costuming that Wendy had signed up to take. I'm not sure why the class cost $7.50. It included a xeroxed booklet with a few tips, and there was no actual hands-on stuff. Scratch that, I know why. The instructor had wanted a two hour class, in which we would have made a top for belly dancing or a cloak, but we only had one hour. Friday was too busy for me to hit the dealer hall. We had rad sushi on Friday, though. I took a nap that evening and slept through the seminar I really wanted to take on RPG and education. Oh well.

Saturday - The last day for John and I as I wanted to hit the road early. Saturday was saw a seminar that didn't completely suck as well as a class on sculpting that helped out way more than the basic class and gave me tons of visions of cool dragon sculpts. Midnight Zombie Show was also Saturday, but I skipped. Matt when in my stead, and he and Nick had a blast. Hell, Nick even won a board game for good roleplaying... I scored fat loot on Saturday; playtesting and purchasing Condotierre from FFG (card game about rennaisance Italy), and picking up some dice and hentai for Wendy and I. Oh, and I bought Shadorwun's newest book, Augmentation.

Unfortunately, I didn't get the City of Brass boxed set, and I went cheap and didn't buy many of the RPGs that were on my list, because I can get them all locally. Sure, buying at GC means vendors go back. Unfortunately, I wanted to get to my mom's for lunch, otherwise we might have went back Sunday for some bargain shopping.

Oh well. The Con was fun, and I successfully pitched a setting to a publisher. Time to start working on that.....

Oh yeah, and WotC announced 4th edition.

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7.05.2007

Independant

The fam came and went. Readers, I hope your Fourth was as fun as mine. Hopefully, the familiy visit went as well as they say it did, and they'll come back sometime.

Breif recaps

- As mentioned, the family was here for four days. We hit the Science Museum of Minnesota, shopped, played Phase 10 and Wii, and ate at Fuji Ya, Everest on Grand, Khan's, and the Uptowner. Good times. My little bro (almost 6'6") is starting his own D&D campaign. I'm so proud.

- Work on the Gen Con mega adventure continues. I think I figured out the setting for my second artifact. Now I just need to stat it out, get Nick's character stats and post the sign up sheet online. I think maybe I'll do the latter first, as that'll give me more incentive to get shit written up... Also, continuing to meet with Nick every Sunday might help. Gen Con's only a month away!

- Picked up Expanded Psionics Handbook. Strangely enough, the book helped me narrow what I wanted the Borderlands to be in Iorthim. That's strange because I'm thinking Wild West. How did I get that from psionics, which play such a minimal role anywhere in the setting anyway?

- The Savage Tide continues. In our last game, the group shopped, then headed out to find Vanthus Vanderboren. The shopping was almost a full session itself, but it did a lot to secure the party as friends, boost some interesting dynamics, and bring out some personal story for a few of the characters. Pulled Kord more heavily into Bill's life, exerted a little more independance and pomp from Satanos, fortified Kima's feeling of loss for Oreana and accentuated her strangely placed girlyness, and put Nyfel on the fringes of the group where he belongs. Everyone's having fun, and looking forward to Wednesday nights. Whoot.

- I need a Wii.

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6.12.2007

Vente

Nick and I are planning on running an Epic level adventure at Gen Con. If enough people sign up, we'll have two teams chasing an artifact, racing each other for a wish. So far, my team is thus:

Incarnate Golem Monk 17. With a 100 ft move and Spring Attack, this bad boy controls the field. His Tumble of 23ish means he's going where he wants to go. Nearly 250 hit points, an AC of 40, and a flurry of blows for six attacks (half of which are at +33 to hit) all combine to mean he's there to stay when he's decided to.

Dwarf Rogue 10/Dwarven Defender 10. A Bluff of 23 means this guy applies his 5d6 sneak attack A LOT. With an attack similar to the monk, minus the flurry of blows, he hits a lot, too. Viatka, his keen dwarven waraxe of frosty chaotic outsider bane +5 just adds to the fun. Spending most of his cash on AC pumped his up to 46. Which is good, cause he's got less hit points than the monk.

Aasimar Sorcerer 4/Cleric 5/Mystic Theurge 10. I've barely even though about this guy, but he'll be able to cast over 90 spells PER DAY. That's hardcore.

Human Wizard 16/Archmage 4. Slowly working on this guy. Spell-like ability dispel magic 4/day combined with Mastery of Counterspelling means that at least four times a day he's sending a spell targeting him right back at the caster... Master of Shaping makes his area effects even more potent. Hell, I might just make the dude an Evoker rather than a wizard. Oh, did I mention he can automatically quicken any of his spells up to 3rd level?

All I can say is, "It's not fair. These are bad ass characters, and I don't get to play any of them." :(

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