6.12.2007

Vente

Nick and I are planning on running an Epic level adventure at Gen Con. If enough people sign up, we'll have two teams chasing an artifact, racing each other for a wish. So far, my team is thus:

Incarnate Golem Monk 17. With a 100 ft move and Spring Attack, this bad boy controls the field. His Tumble of 23ish means he's going where he wants to go. Nearly 250 hit points, an AC of 40, and a flurry of blows for six attacks (half of which are at +33 to hit) all combine to mean he's there to stay when he's decided to.

Dwarf Rogue 10/Dwarven Defender 10. A Bluff of 23 means this guy applies his 5d6 sneak attack A LOT. With an attack similar to the monk, minus the flurry of blows, he hits a lot, too. Viatka, his keen dwarven waraxe of frosty chaotic outsider bane +5 just adds to the fun. Spending most of his cash on AC pumped his up to 46. Which is good, cause he's got less hit points than the monk.

Aasimar Sorcerer 4/Cleric 5/Mystic Theurge 10. I've barely even though about this guy, but he'll be able to cast over 90 spells PER DAY. That's hardcore.

Human Wizard 16/Archmage 4. Slowly working on this guy. Spell-like ability dispel magic 4/day combined with Mastery of Counterspelling means that at least four times a day he's sending a spell targeting him right back at the caster... Master of Shaping makes his area effects even more potent. Hell, I might just make the dude an Evoker rather than a wizard. Oh, did I mention he can automatically quicken any of his spells up to 3rd level?

All I can say is, "It's not fair. These are bad ass characters, and I don't get to play any of them." :(

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