that damn rock 'n roll lifestyle
Well, a late night of partying and D&D took its toll. Woke up this mornin dehydrated as a mofo. Much tea has remedied that. Hooray for tea.
So, the night started late (7:30ish) cause Wendy and I wanted a dinner other than the turkey I knew Nick had to offer, and I need leftovers for the weekend's work schedule. Didn't figer it'd be that big a deal, since we've not started before then any other time, but I guess it was. Oh well.
Once it began, there was much rum and coke. Some would say I got a bit drunk. No hangover, but they may be right. Regardless, we spent too many hours goofing off and not playing, so the game ran late. On top of that, despite Matt driving 2+ hours to play, his character didn't join up til the end of the night, leaving him frustrated. Rather than dwelling on that, let's recap the game.
Briefly, we're on a quest to ascertain and stop the massive wind storm blowing over our continent and grounding the allied air forces. We have a guide, that's turned out to be quite the bad ass...possibly more bad ass than the entire party, yet he's ordered not to do anything other than guide us to our goal... Of course, a lot of actions along the way can be construed as self defense, so he's done his fair share of killing.
Initially, we were jumped by an earth elemental while we slept. I could have sworn it was large, but it would have had to be huge to not take damage from our weapons as it was. Regardless, we ran like scared bitches, leaving it quite literally in the dust.
The next day, a labia (lamia) jumped us outta nowhere. Ollie and Durbik (the dwarf) cut that bitch in half, quite literally. I believe the day after that, a powerful group of bandits jumped us. Nick let Matt play them to alleviate some boredom. Harrier turned out to be a suitably bad ass druid spell, and was effective enough agains an opposing wizard that I didn't have to summon a Thoqqua....bummer. Ollie and Durbik hacked some shit to death again, although mostly Durbik, and Tren played pin cushion with a lot of the baddies. Good stuff.
We reached the village we were supposed to meet Shamus in after that. Sold some loot, I tried to make a nice amulet, but failed and wasted about 700 of our gold. Turns out, Shamus is a doof and insulted our guide pretty heavily. Thanks to Tren's stalling, Durbik didn't kill Shamus, and G-leaf dumped the halfling's ass invisible. Durbik turned himself in, and spent three days in jail. In that time, some scrolls were made, wounds healed, and Shamus left us again to seek out a means of not being killed by Durbik. We don't know yet, but he's been replaced by Patty Mushmeat in the party. That's a permanent sex change to keep a character alive. Ahh, the power of modern magic.
I believe the next time we play will be about the 14th of January, thanks to the holidays. Then we should get to the meat of the adventure...
So, the night started late (7:30ish) cause Wendy and I wanted a dinner other than the turkey I knew Nick had to offer, and I need leftovers for the weekend's work schedule. Didn't figer it'd be that big a deal, since we've not started before then any other time, but I guess it was. Oh well.
Once it began, there was much rum and coke. Some would say I got a bit drunk. No hangover, but they may be right. Regardless, we spent too many hours goofing off and not playing, so the game ran late. On top of that, despite Matt driving 2+ hours to play, his character didn't join up til the end of the night, leaving him frustrated. Rather than dwelling on that, let's recap the game.
Briefly, we're on a quest to ascertain and stop the massive wind storm blowing over our continent and grounding the allied air forces. We have a guide, that's turned out to be quite the bad ass...possibly more bad ass than the entire party, yet he's ordered not to do anything other than guide us to our goal... Of course, a lot of actions along the way can be construed as self defense, so he's done his fair share of killing.
Initially, we were jumped by an earth elemental while we slept. I could have sworn it was large, but it would have had to be huge to not take damage from our weapons as it was. Regardless, we ran like scared bitches, leaving it quite literally in the dust.
The next day, a labia (lamia) jumped us outta nowhere. Ollie and Durbik (the dwarf) cut that bitch in half, quite literally. I believe the day after that, a powerful group of bandits jumped us. Nick let Matt play them to alleviate some boredom. Harrier turned out to be a suitably bad ass druid spell, and was effective enough agains an opposing wizard that I didn't have to summon a Thoqqua....bummer. Ollie and Durbik hacked some shit to death again, although mostly Durbik, and Tren played pin cushion with a lot of the baddies. Good stuff.
We reached the village we were supposed to meet Shamus in after that. Sold some loot, I tried to make a nice amulet, but failed and wasted about 700 of our gold. Turns out, Shamus is a doof and insulted our guide pretty heavily. Thanks to Tren's stalling, Durbik didn't kill Shamus, and G-leaf dumped the halfling's ass invisible. Durbik turned himself in, and spent three days in jail. In that time, some scrolls were made, wounds healed, and Shamus left us again to seek out a means of not being killed by Durbik. We don't know yet, but he's been replaced by Patty Mushmeat in the party. That's a permanent sex change to keep a character alive. Ahh, the power of modern magic.
I believe the next time we play will be about the 14th of January, thanks to the holidays. Then we should get to the meat of the adventure...
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