Now, you're Jethek the Unwise
Last night we played. D&D. We started new characters, so here's a run down of them.
Crenius - A teifling abjurer haunted by dreams of demons and quite the doomsayer to the end of the world.
Zeek - A gnome warmage bent on vengeance toward goblinoids and worshiping a collection of deities to make a greek proud.
Livvy - A halfling rogue with a long family lineage of skullduggery trying to figure out how to buy her parent's out of their mob debt.
The party began the evening in the morning. Staying at the Scramble Inn, located in Fort Spentral, they had just sat down to a yummy breakfast hosted by their good friend and inn owner, Davik. Davik's wife was in the kitchen preparing the morning fair for the rest of the inn's guests when a scream erupted from the kitchen, accompanied by a cacophony of flying pans.
Sensing his friend in trouble and fearing demonic invasion, Crenius boldly rushed in. He was greeted with the site of 6 dire rats invading the kitchen from the cellar. Drawing his dagger, he rushed to save Marika, Davik's wife, for she was stranded on a table amidst a pile of leaping rats, although she did have one firmly by the scruff of the neck, which she was pummeling into unconsciousness with a pan.
Before Crenius could wade into the kitchen, though, he was quickly met and dispatched by two rabid rats. Zeek, grabbed his caster friend and drug him from the kitchen as Davik rushed in, club in hand.
Finsihing her tea, the hobbit, err, halfling Livvy, rushed upstairs to get help. When a man answered the door to his room and promised to get more help, she rushed back to the kitchen, drawing her axe.
Zeek began administering first aid to his dieing friend, but was quite distracted by Crenius' unconscious doomsaying in Infernal.
Livvy entered the kitchen, let loose with an axe and took out one rat. Davik and Marika having disaptched two already, the rat threat was dwindling. A few rounds later, two had run off, and another lied dead. A couple of clerics showed up in the dining area and helped stabilize Crenius, later restoring both he and Zeek to full health. Unforunately, Davik was near death and obvioulsy falling into the throes of a fast acting filth fever.
Zeek, who worships Heironious - God of Valor (among others), decided it was unwise to follow the fleeing rats down their tunnel without help. Much chaos ensued when Crenius regained consciousness, though, for he'd dreamt the fiends of Beator were hiding at the end of the tunnel. His mission was to destroy them. After many successful and failed attempts to talk Crenius out of it, to restrain Crenius physically, and to trick Crenius into waiting for help, Zeek finally gave in, recruited a local guide and the party headed down the tunnel.
That guide was Jethek, an orphan boy that had recently shown up in the village with a penchant for getting work done that other's didn't want to do. Armed with an imagination for adventure and a new morning star given by his new mentor Zeek, Jethek was ready to go.
The tunnel came to a bit of a halt at an underground stream. Zeek failed to jump it and almost drowned, but was saved by Livvy's quick thinking. Jethek tried next, tied to a rope, but failed to leap the stream as well. In a hurry to vanquish the hounds of hell, Crenius successfully leapt the stream but forgot to take the rope with him. Livvy went next, tied to the rope, and only barely made it, grabbing the cliff edge at the last minute and needing help getting up. In a fit of excitement, Jethek grabbed little Zeek, and leapt the stream chasm once more.
Once more, he landed in the water. Rather than freaking out at his protege's haste, Zeek simply tutored Jethek, formerly The Brave, now The Wet, with a calm and collected, "See Jethek, that's what happens when you don't wait. Now you're Jethek The Unwise. Luckily, not Jethek the dead."
While Livvy was struggling to pull the two soaked heroes up, Crenious noticed an unholy light advancing from a side tunnel. Moments later a Shocker Lizard popped out from a small crevice and began flailing around and growling, attempting to protect its lair. Having no advanced Nature Knowledge, Crenius saw this as an unholy assault and let loose with a Ray of Frost. Angered, the lizard leapt at Crenius, biting his arm as the wizard dodged. A second time, the lizard leapt at Crenius. This time, Cren managed to dodge the little bastard, which flew over Livvy and landed in the stream just as Zeek and Jethek managed to crest the cliff edge. The SHocker Lizard wisely swam away.
A brief BS lecture from Crenius to Jethek about complete lack of any chance that the lizard was defending its lair, and the party was on its way again.
Another 1/2 mile down the tunnel, complete with a cave in. A light in the ceiling that could be nothing more than a portal to Beator in Crenius Quixote's mind brought forth a frenzy of clawing and digging by Crenius. Thirty minutes later, he was tired, but free. The Prime Material looks nothing like the plane of Beator, and he regained his senses yet again.
The party found some tracks of what could only be a dire badger and Jethek knew he could track it. Everyone set off with Jethek the Wet, Unwise, But Brave, and an hour later, after Jethek lost the tracks, they found themselves on an obvious mountain path. Following this, the party came to a door inscribed with "None Shall Pass" in dwarven.
Zeek, following Heirouniuos' example, valorously opened the door. Unfortunately, a wall was on the other side. More unfortunately, Zeek passed out a minute later as the Blue Whinnis poison on a needle in the door handle set in.
Crenius took over, made sure Zeek wasn't dying and began investigating the wall. He found a narrow ledge leading up that could only lead to the fiendish demons of Beator, but this time, with his friend in danger, he managed to maintain his lucidity. Not only that, his constant contact with the demon planes while sleeping allowed him a glimpse of the immediate future. In his vision, Zeek regained consciousness an hour later.
Crenius explained that "1/24 of the rotation of the de-al" would see Zeek awakened. To alleviate Jethek's confusion, Livvy informed him that his deal was in his pants, and he'd learn to rotate it a little later in life. With that, the party waited to test Cren's vision.
And lo, Zeek regained consciousness an hour later. Unfortuantely, Nick was quickly losing consciousness, so we wrapped up here.
Good times were had by all, though, and despite not having a martially talented character at all, the party works well together. Last night was also a new record. If you count chasing Crenius around in his Beator frenzy, getting Jethek and his weapon, and encountering the fake door all as encounters, we got in a total of FIVE, two of which involved combat. Previously, our record was two if you were generous in what an encounter was. Rockin.
Tune in next week, probably Sunday, for "Crenius Conquers Crazy Chaos" or "Here Jethek, try this Wee-Jas Juice, it'll make you a man....or I will."
Crenius - A teifling abjurer haunted by dreams of demons and quite the doomsayer to the end of the world.
Zeek - A gnome warmage bent on vengeance toward goblinoids and worshiping a collection of deities to make a greek proud.
Livvy - A halfling rogue with a long family lineage of skullduggery trying to figure out how to buy her parent's out of their mob debt.
The party began the evening in the morning. Staying at the Scramble Inn, located in Fort Spentral, they had just sat down to a yummy breakfast hosted by their good friend and inn owner, Davik. Davik's wife was in the kitchen preparing the morning fair for the rest of the inn's guests when a scream erupted from the kitchen, accompanied by a cacophony of flying pans.
Sensing his friend in trouble and fearing demonic invasion, Crenius boldly rushed in. He was greeted with the site of 6 dire rats invading the kitchen from the cellar. Drawing his dagger, he rushed to save Marika, Davik's wife, for she was stranded on a table amidst a pile of leaping rats, although she did have one firmly by the scruff of the neck, which she was pummeling into unconsciousness with a pan.
Before Crenius could wade into the kitchen, though, he was quickly met and dispatched by two rabid rats. Zeek, grabbed his caster friend and drug him from the kitchen as Davik rushed in, club in hand.
Finsihing her tea, the hobbit, err, halfling Livvy, rushed upstairs to get help. When a man answered the door to his room and promised to get more help, she rushed back to the kitchen, drawing her axe.
Zeek began administering first aid to his dieing friend, but was quite distracted by Crenius' unconscious doomsaying in Infernal.
Livvy entered the kitchen, let loose with an axe and took out one rat. Davik and Marika having disaptched two already, the rat threat was dwindling. A few rounds later, two had run off, and another lied dead. A couple of clerics showed up in the dining area and helped stabilize Crenius, later restoring both he and Zeek to full health. Unforunately, Davik was near death and obvioulsy falling into the throes of a fast acting filth fever.
Zeek, who worships Heironious - God of Valor (among others), decided it was unwise to follow the fleeing rats down their tunnel without help. Much chaos ensued when Crenius regained consciousness, though, for he'd dreamt the fiends of Beator were hiding at the end of the tunnel. His mission was to destroy them. After many successful and failed attempts to talk Crenius out of it, to restrain Crenius physically, and to trick Crenius into waiting for help, Zeek finally gave in, recruited a local guide and the party headed down the tunnel.
That guide was Jethek, an orphan boy that had recently shown up in the village with a penchant for getting work done that other's didn't want to do. Armed with an imagination for adventure and a new morning star given by his new mentor Zeek, Jethek was ready to go.
The tunnel came to a bit of a halt at an underground stream. Zeek failed to jump it and almost drowned, but was saved by Livvy's quick thinking. Jethek tried next, tied to a rope, but failed to leap the stream as well. In a hurry to vanquish the hounds of hell, Crenius successfully leapt the stream but forgot to take the rope with him. Livvy went next, tied to the rope, and only barely made it, grabbing the cliff edge at the last minute and needing help getting up. In a fit of excitement, Jethek grabbed little Zeek, and leapt the stream chasm once more.
Once more, he landed in the water. Rather than freaking out at his protege's haste, Zeek simply tutored Jethek, formerly The Brave, now The Wet, with a calm and collected, "See Jethek, that's what happens when you don't wait. Now you're Jethek The Unwise. Luckily, not Jethek the dead."
While Livvy was struggling to pull the two soaked heroes up, Crenious noticed an unholy light advancing from a side tunnel. Moments later a Shocker Lizard popped out from a small crevice and began flailing around and growling, attempting to protect its lair. Having no advanced Nature Knowledge, Crenius saw this as an unholy assault and let loose with a Ray of Frost. Angered, the lizard leapt at Crenius, biting his arm as the wizard dodged. A second time, the lizard leapt at Crenius. This time, Cren managed to dodge the little bastard, which flew over Livvy and landed in the stream just as Zeek and Jethek managed to crest the cliff edge. The SHocker Lizard wisely swam away.
A brief BS lecture from Crenius to Jethek about complete lack of any chance that the lizard was defending its lair, and the party was on its way again.
Another 1/2 mile down the tunnel, complete with a cave in. A light in the ceiling that could be nothing more than a portal to Beator in Crenius Quixote's mind brought forth a frenzy of clawing and digging by Crenius. Thirty minutes later, he was tired, but free. The Prime Material looks nothing like the plane of Beator, and he regained his senses yet again.
The party found some tracks of what could only be a dire badger and Jethek knew he could track it. Everyone set off with Jethek the Wet, Unwise, But Brave, and an hour later, after Jethek lost the tracks, they found themselves on an obvious mountain path. Following this, the party came to a door inscribed with "None Shall Pass" in dwarven.
Zeek, following Heirouniuos' example, valorously opened the door. Unfortunately, a wall was on the other side. More unfortunately, Zeek passed out a minute later as the Blue Whinnis poison on a needle in the door handle set in.
Crenius took over, made sure Zeek wasn't dying and began investigating the wall. He found a narrow ledge leading up that could only lead to the fiendish demons of Beator, but this time, with his friend in danger, he managed to maintain his lucidity. Not only that, his constant contact with the demon planes while sleeping allowed him a glimpse of the immediate future. In his vision, Zeek regained consciousness an hour later.
Crenius explained that "1/24 of the rotation of the de-al" would see Zeek awakened. To alleviate Jethek's confusion, Livvy informed him that his deal was in his pants, and he'd learn to rotate it a little later in life. With that, the party waited to test Cren's vision.
And lo, Zeek regained consciousness an hour later. Unfortuantely, Nick was quickly losing consciousness, so we wrapped up here.
Good times were had by all, though, and despite not having a martially talented character at all, the party works well together. Last night was also a new record. If you count chasing Crenius around in his Beator frenzy, getting Jethek and his weapon, and encountering the fake door all as encounters, we got in a total of FIVE, two of which involved combat. Previously, our record was two if you were generous in what an encounter was. Rockin.
Tune in next week, probably Sunday, for "Crenius Conquers Crazy Chaos" or "Here Jethek, try this Wee-Jas Juice, it'll make you a man....or I will."
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