3.05.2005

Hoppy and the Bone Gnasher

Game night came and went last night. Twas actually more of a continuation of hanging with Nick really. Thursday night he came over and we talked D&D minimally and just had an overall good time BSing the night away. We kicked around a few ideas about changing up the DMing style for the next two campaigns we're starting, and he came up with a great, but at the time naked, idea for the monstrous campaign.

Yesterday at B&N, John decided he wanted to play a Minotaur, which we figured wouldn't be too much more in ECL from a Lizard man. With that, he was going to steer (no pun intended) toward slightly evil.

Well, it turns out the ECL for a Minot is 6 or 8. Way more than the 2 (maybe 3) for a Lizard man. So, that's out. In addition, since Wendy was the only one with a solid character idea, we're basing the shit off of her, and her Lizard man (woman actually) was being reformed, and still wants to reform and become good, but also still feels an overwhelming need to chew things. So, looks like we're going neutral, with leanings toward a goal of grudging acceptance by the greater world.

So, Wendy rolled up a Lizard woman Barbarian that's dumb as a post, but her other scores are at least slightly above average. Nick said no equipment, so personality is all we can go on. She likes to use a tail blade, can instantaneously rage, and again, has a tendancy to mindlessly chew on things. Her name is Davanthus or something like that, but goes by Dave. Apparently, whatever method of reforming her evil ways they were utilizing, they didn't include any examples of sexual deviance in names. That being said, if your interested in an evening of exquisite phone conversation with this sultry, seductive, and oh-so-easy lizardess, please dial 1 on your touch tone phone now.

If your 1-900-Xenophile interests run more masculine and chitonous, let us introduce you to young Cli'Nack (I think). Another of our beasties with an intelligence of 7, you might find this lout to be abrassive and pushy (Charisma of 5 in game turns). Regardless, this Thri-Kreen cleric, with the multiattack feat can whoop your ass endlessly with four cats-o-ninetails, all at the same time.

This bad boy is mean. A Wisdom of 17 and Strength of 16 make him a solid fighter/cleric (the route he's gonna follow), and a whopping 20 Dexterity means he doesn't get hit much. And talk about mobility. An untrained Jump modifier of 37 means this bastard can just about fly.

I was originally thinking a cleric of Kord, but wasn't too pleased with that the more I thought of it. So, with Nick's permission, I'd like to use the Thri-Kreen deity I made up this morning. Her domains are Insect (which I made up), Celerity from Complete Divine, Travel, Strength, Fire and one or two others I can't remember. My boy would take Insect and Celerity as his domains. Funny thing is, the big benefit for having the Insect domain, this guy can't even use. The Insect Domain lets you turn vermin and swarms as a cleric turns undead. My guy's Charisma isn't high enough.

As for progression, levels 2 and 3 will be in fighter, and he'll grab Mobility and Spring Attack as feats to enhance the jumping attack motif I'm going with. Pump his Charisma one so he can turn undead and insects at least once a day, and grab a 2nd level of cleric at 4. That's about as long term as I'm gonna think with this guy, cause I think we're heading to a penal colony ala Australia. (really hard not to type penile there).

As for my campaign, Nick made an tiefling Abjurer that's convinced his demonic father is going to invade the Prime Material and cause much destruction. He didn't finish, though, so I don't know much about the guy.

All in all, a fun night, despite being down half the team.

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