42. And some D&D.
http://hitchhikers.movies.go.com/ Here's a teaser to the answer for the meaning of life. What's the question?
On the D&D front, we got a game in last night. I'd made the adventure for 4 people of roughly lvl 7, but found out the day before that one was out, so I quick rolled up a Paladin to act as a leader and come in if needed. She was needed.
Our mission was sniper removal. A couple of wizards had holed up in a church bell tower, using a new Wall of Force artifact to defend themselves and were taking various magical potshots at every opportunity. Trouble was this church was at the gate the army needed to use to get to another objective, and sidetracking around the town would delay this particular force by about a week as they moved to ford a different part of the river. That time's not happenin, cause this force is part of a three-pronged attack happening very shortly. So, in comes a unit of hippogrif "special" forces. The special, of course, meaning a freshly made unit of pseudo outcasts assigned simply for the purpose of removing the new wave of embedded reporters from anything important. If this failed, upper level co's would have probably just ordered a super magic attack on the church, but they wanted to try saving the structure first. After all, no point in destroying a shrine to the God of Harvest and Nature during a wartime trek through the mountains.
So, our heros make a high-altitude insertion during the night. The ranger, Ollie, and bard, Tren, land on the church roof and float down to the front door. Actually, Tren kind of mistimes hitting his ring of feather fall and careens into the inside of the force wall, but still manages to land on the roof, slightly dazed, but still not alerting the thugs in the tower. In the meantime, Bruce takes on bat form with his cloak and flutters into the tower to roost and observe the enemy. He finds a 1/2 orc sorcerer and human wizard, watching the streets for victims.
Downstairs, Tren and Ollie enter the church and walk up the aisle between the pews, only to find they've walked past some serious hill giant skeleton action. They mistook them to be statues in the dark... Battle ensues. Bruce flies down the bell tower and rushes into the church to help out, but triggers a door alarm on the way in. In the meantime, Ollie plants an arrow into a giant eye whole, but a giant club sends his ass flying across the church. Tren takes a claw and retreats a bit, while Ollie recovers, draws his longsword and heads in. He hacks down one skeleton just as Bruce's Flaming Sphere incinerates the other. But then, a gargoyle swoops down from the ceiling, ping ponging from end to end. Bruce drops the flaming sphere and lightning bolts the bastard damn near into nothing, and a few well placed arrows from Tren and Ollie take Stone Boy out completely. Or maybe another Flaming Sphere did. I can't remember.
So, while Bruce's 2nd flaming sphere sputters out, the team recovers a bit, and sets an ambush for any guards reacting to the Alarm. Nothing. While they're waiting, they call for Paladin back up, and she starts to fly in. Bruce becomes a bat and heads back to the tower, to find the magies awaiting our heroes, but pretty sure that the beasties downstairs can handle it. Tren and Ollie head up the tower, narrowly avoiding a falling stairs trap, then are joined by the Paladin, Sarlissa. Another stair trap leaves Ollie hanging by his fingers and Sarlissa/Tren working together to rescue him.
The heroes reach the door, and let Bruce know via telepathy. He flies to the roof and asks for a distraction. Noise ensues and he drops a fireball into the tower, only to find the enemy has gone invisible. Everyone enters.
The 1/2 orc pops visible scorched real good and pops a True Striked Melf's Acid Arrow into Bruce. However, Bruce had the foresight to cast a Minor Globe of Invulnerability on himself, protecting him from the MAA. Sarlissa drops the half-orc double quick.
Not to be outdone, the wizzie drops a Reduce on the heroes, but only Bruce and Tren are affected, no major setback to the fighting skills. But the wizzie's got Improved Invisibility, so he stays hidden. He brings out a Fiendish Wolf to attack Sarlissa, and Bruce counters with a celestial Badger. Sarlissa kills the wolf, and the wizzie hits her and the badger witha lightning bolt. Sighting on that spot, Ollie makes a mad dash at where he thinks the wizzie is and takes a serious chunk of meat out of his hide.
Seriously wounded, but not dead, the wizzie drops a Fly spell on his ass and leaves the tower. He brings in a few dire rats, but even the singing bard finishes one off in a matter of seconds. A few tanglebags later, the wiz decides he's done and hurtin, so he soars in, grabs his bag of gear, pops visible and takes off. Arrows fly, all miss and the bad guy gets away, but it's enough to finish the job.
Most of the fun on this came before the adventure, when the boys were trying to score before flying out. Ollie ended up settling for a gelatinous cube, cause it was warm... Much spell based innuendo was passed around, Bruce/Nick enjoyed a Magic Mouth, and that was that.
Friday, we play again. This time as scouts.
On the D&D front, we got a game in last night. I'd made the adventure for 4 people of roughly lvl 7, but found out the day before that one was out, so I quick rolled up a Paladin to act as a leader and come in if needed. She was needed.
Our mission was sniper removal. A couple of wizards had holed up in a church bell tower, using a new Wall of Force artifact to defend themselves and were taking various magical potshots at every opportunity. Trouble was this church was at the gate the army needed to use to get to another objective, and sidetracking around the town would delay this particular force by about a week as they moved to ford a different part of the river. That time's not happenin, cause this force is part of a three-pronged attack happening very shortly. So, in comes a unit of hippogrif "special" forces. The special, of course, meaning a freshly made unit of pseudo outcasts assigned simply for the purpose of removing the new wave of embedded reporters from anything important. If this failed, upper level co's would have probably just ordered a super magic attack on the church, but they wanted to try saving the structure first. After all, no point in destroying a shrine to the God of Harvest and Nature during a wartime trek through the mountains.
So, our heros make a high-altitude insertion during the night. The ranger, Ollie, and bard, Tren, land on the church roof and float down to the front door. Actually, Tren kind of mistimes hitting his ring of feather fall and careens into the inside of the force wall, but still manages to land on the roof, slightly dazed, but still not alerting the thugs in the tower. In the meantime, Bruce takes on bat form with his cloak and flutters into the tower to roost and observe the enemy. He finds a 1/2 orc sorcerer and human wizard, watching the streets for victims.
Downstairs, Tren and Ollie enter the church and walk up the aisle between the pews, only to find they've walked past some serious hill giant skeleton action. They mistook them to be statues in the dark... Battle ensues. Bruce flies down the bell tower and rushes into the church to help out, but triggers a door alarm on the way in. In the meantime, Ollie plants an arrow into a giant eye whole, but a giant club sends his ass flying across the church. Tren takes a claw and retreats a bit, while Ollie recovers, draws his longsword and heads in. He hacks down one skeleton just as Bruce's Flaming Sphere incinerates the other. But then, a gargoyle swoops down from the ceiling, ping ponging from end to end. Bruce drops the flaming sphere and lightning bolts the bastard damn near into nothing, and a few well placed arrows from Tren and Ollie take Stone Boy out completely. Or maybe another Flaming Sphere did. I can't remember.
So, while Bruce's 2nd flaming sphere sputters out, the team recovers a bit, and sets an ambush for any guards reacting to the Alarm. Nothing. While they're waiting, they call for Paladin back up, and she starts to fly in. Bruce becomes a bat and heads back to the tower, to find the magies awaiting our heroes, but pretty sure that the beasties downstairs can handle it. Tren and Ollie head up the tower, narrowly avoiding a falling stairs trap, then are joined by the Paladin, Sarlissa. Another stair trap leaves Ollie hanging by his fingers and Sarlissa/Tren working together to rescue him.
The heroes reach the door, and let Bruce know via telepathy. He flies to the roof and asks for a distraction. Noise ensues and he drops a fireball into the tower, only to find the enemy has gone invisible. Everyone enters.
The 1/2 orc pops visible scorched real good and pops a True Striked Melf's Acid Arrow into Bruce. However, Bruce had the foresight to cast a Minor Globe of Invulnerability on himself, protecting him from the MAA. Sarlissa drops the half-orc double quick.
Not to be outdone, the wizzie drops a Reduce on the heroes, but only Bruce and Tren are affected, no major setback to the fighting skills. But the wizzie's got Improved Invisibility, so he stays hidden. He brings out a Fiendish Wolf to attack Sarlissa, and Bruce counters with a celestial Badger. Sarlissa kills the wolf, and the wizzie hits her and the badger witha lightning bolt. Sighting on that spot, Ollie makes a mad dash at where he thinks the wizzie is and takes a serious chunk of meat out of his hide.
Seriously wounded, but not dead, the wizzie drops a Fly spell on his ass and leaves the tower. He brings in a few dire rats, but even the singing bard finishes one off in a matter of seconds. A few tanglebags later, the wiz decides he's done and hurtin, so he soars in, grabs his bag of gear, pops visible and takes off. Arrows fly, all miss and the bad guy gets away, but it's enough to finish the job.
Most of the fun on this came before the adventure, when the boys were trying to score before flying out. Ollie ended up settling for a gelatinous cube, cause it was warm... Much spell based innuendo was passed around, Bruce/Nick enjoyed a Magic Mouth, and that was that.
Friday, we play again. This time as scouts.
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