8.21.2006

Deific

At Gen Con, I played my first ever game of Godlike and LOVED it. The game is set in WWII, and the characters are simple grunts in the Allied military. However, each character has a particular "Talent" or super power. Some can fly, some are super strong, some are invisible or bullet proof or both. Talents are only limited by your imagination and the headache the GM is willing to take on.

So, on Thursdays, Hegs, Flynny and I are gonna take up a little Godlike. Probably sporadically, cause we like to mix up Thursday game night. So, unless things change, here's what it looks like.

The characters will be Russians defending Stalingrad. Good times. John's first character is a Hyperbody, which means he's super strong. As it stands, he can lift about 6 tons and throw 3 tons or less like a baseball. Good times. We might adjust that with some advantages and fun flaws, but it'll be bad ass either way. Flynn's character is a well educated son of a professor whose power centers around cold. We haven't completely hashed it out, but it sounds like he'll be able to make it really, really fucking cold, then turn shit to ice. Hard to live when yer brain turns into an ice cube.

So, since Stalingrad was a cluster fuck the first few days, I'm starting them off there, as a tentative forward defense to aid the volunteers until the rest of the Russians roll in (trying to be a bit more historic and not make the Russians the worthless yak humpers that Enemy at the Gates portrays them as). In the Godlike setting, several hundred Talents sprung up in Stalingrad, both citizens and soldiers alike. That's giving me fun times on Russian peasant Talent front.

Like the kid with an invisible friend. Or the chic that helps the AA volunteer women keep on fighting the initial panzer push....I won't/can't say much about either of them, cause they're both integral to the opening scenes I think. Good stuff. The real challenge in the game will be playing on the empathy of the PCs when John tends to play characters that are severly lacking in emotional connection to anything. With or without that, it'll be fun to kill a lot of Nazis.

Anyway

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