7.06.2006

The Menagerie

ADD and Palyhate got the better of the game crew last night. Well, Palyhate is the wrong term for it, but regardless, the consesus was that the gestalt Palys weren't working out. At first Nick and John were just going to make a couple new characters for the AoW campaign, but then I piped up with a "Let's just wing a campaign. We each DM one week, then pass to the other guy." Everyone jumped on board, and we made the craziest characters we could come up with. Well, sort of. If we'd tried, we could have min/maxed crazier characters that were considerably better than these are. So we made the craziest characters that we actually wanted to play.

It all started off with Nick and John contemplating Azers. Then Nick jumped on the Satyr love train. With that as his base, he knew he wanted to play a Gatecrasher from the Planar Handbook, which pretty much set our level and gave the game a planar travels theme. One character down. A satyr Swashbuckler Gatecrasher with boots of speed that runs all over the battlefield and stings the fuck out of everything. He's either going with a super keen rapier for a 25% chance to crit or a Sun Blade for extra damage output. Fun character either way.

John started off with a human desert ranger (the variant from Sandstorm), but changed his mind and went with kenku after I picked thri-kreen as my race (that's my fav race, and I've only got to play it in one session). Since kenku are inherintly evil, he swapped a few levels of ranger for assassin and grabbed a viper as his animal companion. Stealth master superme, he's yet to pick equipment, so we don't know what method of precise death he'll be dealing.

While John and Nick were pumping out their characters I was teetering between a multiclass character and just a flat out bad ass one. The trouble was I can min/max a fucking kick ass thri-kreen fighter pretty easily, but didn't want to. So I tossed fighter out the window and struggled between warlock/dread necro or just one or the other. In the end, a level 10 dread necromancer won out, so I grabbed some Charisma items, adjusted my stats and came out with a fast, charismatic dread necromancer capable of making up to 90 HD worth of skeletons/zombies (he'll go skeletons because he thinks flesh is inferior). He likes to jump around the field of battle with his guisarme. I'm contemplating coming up with an alchemist fire/goblin skeleton molatov cocktail from above combo.

The goofiness of it all might get Wendy back into the game, and I think she'll try to top the chaos we've created. Good times.

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