8.29.2005

I know, I know.

Ok. I know I said I'd try to recap gaming this yesterday, but it didn't happen. I spent the day setting up gear for a trip to Voyager National Park/Forest. Had to get my fishing tackle ready and make sure my skin tight, silver laced, "under armor" like thermal underwear I bought on sale at Gander Mountain not only fit, but was effective. Both are the case, though the leggings are a bit tight (one size bigger is too damn big, though.

Anyway, Saturday, the gang got together for gaming. We managed to get started a little before 10. We were all around shortly after 9, but Nick/Luke needed Macchiatos.

The party, as you might recall, had stopped at the Thirsty Fool before heading into the desert on a camel to complete a secret mission for the magic school. This weekend, they set off. The two day journey to Kashral Oasis was uneventful as Gregorious skillfully guided them across the scrub and scree of the wasteland.

Once in Kashral, there was a bit of interest in the party camel, and the package of goods was delivered. The characters attempted to find out a bit more about their mission, but met with resistance as the oasis' authority figure had sent a mercenary out to remove the slavers harrassing the community. He mistakenly thought THAT was the PCs mission, thanks to all of their secrecy.

However, after a quick nap, the group decided to head off anyway, once they got directions. Before they could get directions, though, the mercenary arrived with a prisoner in tow, asking to meet with both Sammuul (community leader) and Jazeela (communtiy mage). The PCs joined everyone in Sam's tent out of curiosity. The merc gave Samuul a chest with a magic rune of some sort in it, hoping Jazeela could decipher it and further unravel the mystery of the slavers.

[DM Note: An idea I had here was to have the encounter happen AFTER the PCs had just left, makind for a chase across the desert. Unfortunately, I had that idea at 7am this morning.]

It turned out the mercenary wasn't the mercenary, instead being a jackalwere in disguise. Inside the chest was the real merc's head, but the chest was firetrapped. Samuul opened it just before Crenius could stop him, and went up in flame as his perfumes and oils lit on fire. Two of Samuul's guards died in the explosion as well. Then shit hit the fan.

As the two jackalwere revealed their disguises, everyone fell asleep except Gregorious and Jazeela (whom I kept forgetting WASN'T elven). Jazeela quickly awakened Crenius and Levvy (after Wendy won paper/rock/scissors against John). Crenius immediately cast Light of Mercuria, but Levvy couldn't resist the Jackalwere's gaze attacks. Gregorious boldy stepped into combat, attacking the jackalwere that was previously acting as a prisoner.

That jackalwere turned out to be a druid and quickly hit Jazeela with a Sunstroke spell, causing nonlethal damage, although she avoided the fatigue. The "mercenary" jackalwere stepped up and sliced into Gregorious with his magical silver dagger, and also put Crenius back to sleep with his gaze attack.

A second Sunstroke left Jazeela fatigued and weakened. Shortly after that, she was unconscious. The mercenary jackyl turned out to be a sorcerer and cast Tenser's Floating Disk, then heaved Jazeela's unconscious body onto it.

Gregorious bravely threw the jackyl out of his way and leapt onto the disk to save the unconscious caster. Unfortunately, the jackalman proved stronger and heaved Gregorious off of the disk before fleeing. Once outside the tent, the two sprinted into the desert in jackal form, with an unconscious wizard in tow.

Gregorious quickly woke everyone and a guard left to rouse the community healer. Gregorious was healed and everyone packed up ready to leave. Samuul set about wheeling and dealing, offering aid to the party in exchange for their fabulous camel. A deal was struck. Everyone was set to go, complete with mounts and a camel handler.

Unfortunately, that's when Zeke threw a temper tantrum, refusing to go. He was better off by himself than with a group of no-tactics glory hogs. Words were exchanged, Gregorious threatened Zeke's manhood with his shortsword, and Zeke tried to kill Gregorious, only stopping after bringing the poor ranger to the brink of death. During the scuffle, Crenius hopped on his camel in a huff and set out after the girl and the obelisk. Levvy followed, not knowing what to do.

Again, Gregorious was forced to visit the healer. Zeke stuck around for him, feeling all was back to normal after establishing he was the party bad ass. Unfortunately for him, Gregorious used his ranger skills to push his camel into a frothing gallop, leaving Zeke literally in his dust as the ranger sped to catch up with his real friends.

Zeke tried to follow, but got lost, being a battle mage, not a desert survivalist. Throughout the night and all through the next day, Zeke hunted for his companions, finally feinting from heat exposure, but managing to stay in his saddle. Fortunately for him, his camel, named DM, found the group itself once given its head. He arrived shortly before dusk and promptly went to sleep outside their tents.

Shortly after his arrival, the group awoke to leave. Exhausted as he was, Zeke slept through the quiet breaking of camp. Crenius tried to leave him a note, but words escaped him. He left him only a blank sheet of parchment. As the group headed into the desert without the gnome once again, Levvy grabbed some camel dung and nailed Zeke with it, awakening him before he was left to die.

That night was a quiet, uncomfortable affair as Zeke slept in fits atop his camel again, Crenius deciphered ancient Nyran texts, and no one spoke. The silence was split only by discussion of which direction to skirt a cliff the group came across, blocking their entrance into the Great Salt Basin.

Next morning, finding an overhang, the party made to set up camp, only to find a man-sized scorpion already "camping" their. Zeke and Gregorious made short order of it, and the party slept.

After another night of grudging silence, the group spotted the ruins shortly before dawn. Then we stopped playing, because if we'd started to invade, the game wouldn't have ended for quite some time and it was almost 1am.

Tune in two weeks from now for The Monkeys Enter the Obelisk or Quick, Free the Slaves. That'll Distract the Jackyls!

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