The Bad
Ok. I haven't given too much thought to the evil side of The Greater War. I want to kind of mold that around the skills of the players. I mean, if everybody makes a high level spell slinger, making the ruling class of bad guys simple fighters employing a slew of lower level casters is gonna make for an easy end to the war. That being said, here's what I got.
There's a ruling council of the evil states, with the grandson of the old lich being the most prominent figure. Anyone that's read Terry Pratchett, think Vinaterri for this guy. He's the boss, but the rest of the council as a whole doesn't think he has the power that he has. How much of it is psychological and how much is legitimate power? I ain't sayin. :)
As for the grunts, it's your typical combination of orcs and evil races, mixed with barbaric humans from the south, etc. A few demons/devils to spice it up. There's been an aerial reaction to the good guys Air Corps, so Manticores, Chimeras and Chromatic Dragons do tend to do the sky above battlefields. Granted, dragons are rare on both sides, as this certainly isn't Krynn. In fact, the last great Dragon General was taken out near the end of the Great War by a simply pegasus knight. Knight lost his arm, declined divine healing for it, now acts as an advisor and diplomat for some of the higher ups in the good guys. So yeah, dragons = rare and not in game at the start of the campaign.
Other than that, the bad guy side of the dead zone both sides are fighting over is very similar to the good guy side, just a different mix of races. Orcs and some giants have developed a bit of culture and education, and the place is definitely not a Sauron-like war machine. Hell, there's actually more humans living in the "evil" provinces than in the "good" provinces. The main differnece is politics, which I think you'll find is the case in most wars.
There's a ruling council of the evil states, with the grandson of the old lich being the most prominent figure. Anyone that's read Terry Pratchett, think Vinaterri for this guy. He's the boss, but the rest of the council as a whole doesn't think he has the power that he has. How much of it is psychological and how much is legitimate power? I ain't sayin. :)
As for the grunts, it's your typical combination of orcs and evil races, mixed with barbaric humans from the south, etc. A few demons/devils to spice it up. There's been an aerial reaction to the good guys Air Corps, so Manticores, Chimeras and Chromatic Dragons do tend to do the sky above battlefields. Granted, dragons are rare on both sides, as this certainly isn't Krynn. In fact, the last great Dragon General was taken out near the end of the Great War by a simply pegasus knight. Knight lost his arm, declined divine healing for it, now acts as an advisor and diplomat for some of the higher ups in the good guys. So yeah, dragons = rare and not in game at the start of the campaign.
Other than that, the bad guy side of the dead zone both sides are fighting over is very similar to the good guy side, just a different mix of races. Orcs and some giants have developed a bit of culture and education, and the place is definitely not a Sauron-like war machine. Hell, there's actually more humans living in the "evil" provinces than in the "good" provinces. The main differnece is politics, which I think you'll find is the case in most wars.
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