9.23.2004

General Overview of "The Greater War"

OK, so the campaign is gonna be very similar to World War II. In this as of yet unnamed setting, the world has not fully recovered from a previous world war called the Great War, when the same enemies, arise to overthrow the good people of the land once again. There are essentially two sides (more on them in later posts) battling over the world. This will be a grand campaign, hopefully encompassing many different characters and many different aspects of the D&D settings.

I'd like to make this thing both high level and high magic, with magic replacing technology. However, one of my favorite aspects of D&D is the character development you get from playing your character up from nothing to a Lord/Lady of the land. So, one of the things we're gonna try is a twist on character creation. Instead of making a character of X level, we're gonna first discuss a character idea. Where the character is, where they came from, etc, and then we're gonna create them from the ground up. We'll start with level 1, and work our through levels until the character reaches the point you'd like to start playing them at. Remember, this isn't a God campaign, so depending on your concept, there will be a level cap, and if you can't make it under that cap, you're shut off. Ex. I think level 5 is the minimum level a Fighter needs to become a Windrider. So, the Windrider cap will be around level 7. You could make a level 7 Windrider, or a level 4 Magician trying to become a Windrider...depends on what you wanna play.

Since the campaign is intended to be so large, I'd like everyone to have a couple of different characters within a couple of different story arcs, all happening at the same time, so if yer playing a low level character in one arc and want to play a higher level bad-ass in a different area, that's cool. That'll give each of us a chance to make people of our characters, rather than a set of numbers meant to throw the meanest fireball into a horde of orcs.

As for story arcs, I'm interested in running an Airborne campaign and a political/diplomatic storyline. The airborne forces could either go paratroopers, fighter/bomber squadrons, or even Combat Search & Rescue type stuff. The politcal arena could be diplomatic missions, some espionage, assasination corps, or maybe just following the lines of Britains "Bureau of Ungentlemanly Warfare." Nick will probably have a couple of his own ideas, and depending on player desire, we could have characters on both sides of the conflict.

Feel free to email me with any questions, and look for comments from Nick once I tell him to chime in.

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