4.06.2006

correction

Well, the WotC website has a couple of articles specifically about tripping, and it says you can trip on an attack of opportunity, so there you go. Played that one right, too. That makes polearms like the halberd and guisarme really solid investments for strength based characters. Spiked chain's not too bad either. Unfortunately, the whip doesn't threaten squares, otherwise, it'd be super fun to have a scout or scout/fighter use a whip AND a non-reach melee weapon in tandem. Trip an opponent at 15', then move 10' (for skirmish damage) and attack with a +4 to hit and a +1d6 (based on level) to damage. Good times. Too damn bad it don't work that way. hehe.

One thing I forgot to mention last post is that I think these characters are gonna be tactical lessons for the group. Nick's spellthief has sneak attack similar to a thief, and John's scout/fighter gets the same effect if he moves 10' from his original spot in a round. While they can both handle the usual kick in the door tactics, they can effectively get an extra hit in each round if they can work together on movement and what not. Very fun.

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