12.16.2005

Shadows in the Sand

Last night, Nick and I got together and busted out a couple of Shadowrun characters for the 4th edition arc Charley is going to GM for us. This morning, I had a fun idea for an Shadowrun campaign that I doubt I'll pursue, so I'll present it here for anyone else to play with. What do you want first, character or setting? Character, ok.

The character is Andy Tanner, or "Aardvark" on the street. Twenty cool points to anyone that gets the reference, cept for Joe, cause I told him already.

Mr Tanner's most likely the face of the party. With a Charisma of 5 and level 2 Tailored Phermones, he's got the gas to pack it. Agility of 5 and solid Pistol and Dodge skills give the boy a decent chance to live through a shootout. His main mojo, though, is hacking, with almost the best commlink runnin in his brain, modified Logic 5, solid software and above average skills. Very much a utility character. Unfortunately, being new to the sprawl, he's got very weak contacts and a shitty ass apartment.

No matter how hungry you are, it's really difficult to eat dry, dry scalloped potatoes.

Now for the setting. It's all Middle East action. The oil is drying up, but that didn't start til the megacorps had swept in and took over the oil production. Like Columbian drug dealers, they opted not to use their own product, instead turning the ME into a vast array of energy production, including wind, solar, geothermal, and oil production. What's not pumped directly into the grid is shipped off in battery storage of every size for the rest of the world. Unfortunately, that means locals have limited choices of employment. The smart/talented ones work in the energy industry. Grunts work on the oil rigs, but the less fortunate get stuck in the service industry and markets.

Runwise, a lot of the action focuses in major cities like Baghdad and the capitals of Jordan, Kuwait and Saudi Arabia. The most common run is sweeping into a desert stronghold of energy pirates and wiping out that conclave of oil and electricity thieves. A lot of runners make the area home and travel abroad hunting down teams that have rerouted energy shipments for personal gain. There's plenty of megacorp politics involved between the two or three major players in the area, and the locals have managed to keep their society pretty much intact despite all of the changes, so there is plenty of low-key tribal warfare going on as oil and energy barons wheel and deal contracts with the megacorps working their land. Shadier still are the runners that train and organize freedom fighters that fight as mercenaries in many of the world's minor skirmishes and less-than-wars.

I think it could be a fun variant setting for Shadowrun, but I've not got the time to pursue it right now, and with real world events as they are, I don't really think Fanpro is going to put out a supplement dealing with the area any time soon. So, take home and enjoy if you play Shadowrun. And if you do, come back and post a comment about what changes or expansions you made. Hell, make this blog the go to place for Shadowrun in Mesopotamia! I'm down.

Phermones is not a work in the blogger spell check dictionary.

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